Small City: Skra Wi̽k Hadfow

Skra Wi̽k Hadfow

Skra Wi̽k Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBæru̽sa Vu̽ Empire
Sub ProvenceChyûyu̽ Kâri Kingdom
RegionSchyhyo̠-ntadë Savannah
Founded1721
Community LeaderLord Trèbrê
Area13 km2 (5 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation2004 m (6574 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population3196
Population Density245 people per km2 (639 people per mi2)
Town AuraChronomancy
Naming
Native nameSkra Wi̽k Hadfow
Pronunciation/ˈfoma/ /wi̽k/
Direct Translation[brown] [factory; mill; laboratory]
Translation[Not Yet Translated]

Skra Wi̽k Hadfow (/ˈfoma/ /wi̽k/ [brown] [factory; mill; laboratory]) is a subtropical Small City located in Chyûyu̽ Kâri Kingdom, Bæru̽sa Vu̽ Empire, within the Warren.

The name Skra Wi̽k Hadfow is derived from the Sylvin language, as Skra Wi̽k Hadfow was founded by Glennie, who was culturaly Wood Elf.

Climate

Skra Wi̽k Hadfow has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cool -23°C (-9°F). Skra Wi̽k Hadfow receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Skra Wi̽k Hadfow covers an area of nearly 13 km2 (5 mi2), and an average elevation of 2004 m (6574 ft) above sea level.

Overview

Skra Wi̽k Hadfow was founded durring the early 18th century in late spring of the year 1721, by Glennie. The establishment of Skra Wi̽k Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Skra Wi̽k Hadfow's construction back out of the project. Glennie pushed on reguardles, and Skra Wi̽k Hadfow was finished, but starts off as a terible place to live.

Skra Wi̽k Hadfow was built using the conventions of Wood Elf durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Skra Wi̽k Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Skra Wi̽k Hadfow is buildings are speckled and packed arround broad flagstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Skra Wi̽k Hadfow's minimaly adiquite are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Skra Wi̽k Hadfow is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Skra Wi̽k Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Skra Wi̽k Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Skra Wi̽k Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Skra Wi̽k Hadfow's parks.

Skra Wi̽k Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Skra Wi̽k Hadfow.

Skra Wi̽k Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Skra Wi̽k Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Skra Wi̽k Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skra Wi̽k Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Skra Wi̽k Hadfow's public wards, blessings, and other arcane systems.

Skra Wi̽k Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Skra Wi̽k Hadfow's natural decorations nor waterways.

Skra Wi̽k Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Skra Wi̽k Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Skra Wi̽k Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Skra Wi̽k Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, summer is short in Skra Wi̽k Hadfow.

The Vukodlak near Skra Wi̽k Hadfow are known to be almost tame, such that they can be put to domestic use.

Skra Wi̽k Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Charm energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 9
  • Farm Laborer: 14
  • Hunters: 10
  • Milk Maids: 7
  • Ranchers: 4
  • Ranch Hands: 9
  • Shepherds: 7
    • Farmland: 13007 m2
    • Cattle and Similar Creatures: 799
    • Poultry: 9588
    • Swine: 639
    • Sheep: 31
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 319

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 6
  • Candlemakers: 13
  • Carpenters: 10
  • Clothmakers: 10
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 18
  • Furriers: 2
  • Glassworkers: 10
  • Gunsmiths: 6
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 9
  • Tailors: 14
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 8
  • Chicken Butchers: 8
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 8
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 7
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 18
  • Barbers: 18
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 7
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 9
  • Healers: 8
  • Housekeepers: 9
  • Housemaids: 24
  • House Stewards: 9
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 9
  • Nursery Maids: 5
  • Pastrycooks: 10
  • Restaurateur: 14
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 13
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 8
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 5
  • Militia Officers: 19
  • Monks, Monastic: 9
  • Monks, Civic: 9
  • Historian, Oral: 7
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 14
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 10

Cottage Industries

  • Brewers: 9
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 11
  • Needleworkers: 10
  • Potters: 5
  • Preserve Makers: 10
  • Quilters: 4
  • Seamsters: 19
  • Spinners: 9
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 10
  • Writers: 10

Produce Industries

  • Butter Churners: 11
  • Canners: 9
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 7

1122 of Skra Wi̽k Hadfow's population work within a Foundational Occupation.

1915 of Skra Wi̽k Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 159 (5%) are noncontributers.

Points of Interest

Skra Wi̽k Hadfow has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Skra Wi̽k Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

History